Planetside 2 nanoweave armor. I personally run wraith, nanite auto repair, so your flash can repair while your an infil, scrapper, and fury. Planetside 2 nanoweave armor

 
I personally run wraith, nanite auto repair, so your flash can repair while your an infil, scrapper, and furyPlanetside 2 nanoweave armor  If I'm going to be fighting out in the open or in a

Basically, the lower your sensitivity, the more you need to move your mouse around, but the easier it is to aim and the easier it becomes to compensate for hard recoil patterns. 200dmg 10 m,200-40% (80,0) = 120dmg,. Combining Bionics with the list above will give options to do all kind of stuff. Flak Armor. Resist shield and Nanoweave armor allows you to mitigate the incoming damage greatly. Its less used than ammo belt and nanoweave loadouts though. Nanoweave armor resists a % of small arms damage. This is normal. 86K subscribers in the Planetside community. PlanetSide 2 Forums. La certificazione Nanoweave Armor aumenta gli HP massimi fino al 25%. You really need to try it. This does not stack with Nanoweave Armor. This makes very little difference in practical terms, because not only does it only ever amount to taking 1-2 more bullets to kill in most cases, it also provides no protection against headshots. 5% 10 Items do not stack, no matter what they are. Carry 2 additional grenades 500 Nanoweave Armor 1 Health +10% 1 Nanoweave Armor 2 Health +12. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. At one point I was testing the EM6 (167 damage @10m ) and 3 headshots ( [ [167*2]*3]=1002 Damage) was leaving the targets with minimal health. Rank 1 Nanoweave now reduces Sniper Rifle (resist type 20) damage received by 20%, instead of Small Arms (resist type 2). Assuming 100% accuracy and bodyshot only :adrenaline shield + nanoweave armor on short ttk LMGs or when they're spamming shotguns/maxes. Usually enough to require one. = All very similar, having either 4 or 5 shell tube magazines and capable of killing someone with nanoweave armor in 1 shot if all pellets hit at close range. Same mechanism as the flak armor which being specific to explosions offers double the protection one gets from NW. 175 votes, 59 comments. PlanetSide 2 Forums. I also have a lvl 4 Nanoweave Armor that give me 15% protection…“If Mister A , can get 250 more hit point to be kill , and Mister B can take 250 less hit point than mister A to be kills , and both have weapons that have similar Time to Kill , wich one have the edje in a 1 vs 1 combat ? and when you ad more player to the equations you dig out a bigger problems thats become exponential and nanoweave start to not. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. then nanoweave, incase some people come hunting you, stalkers especially. so with flak armor and response jacket if they stacked it would be like for example: decimator: 975 damage > 50% resist via response jacket > 487. On the otherhand, considering that most weapons only need 6-7 (5 for a few of the NC guns) bullets to kill you, that one extra shot is pretty significant and. . 9 bullets to Kill 2. The general consensus says that you have 1000 hit points, 500 shields plus 500 health, so with the rank 5 of nanoweave armor you get 500 + 500 * 1. Infantry, where no modifiers such as Nanoweave Armor or Flak Armor are in play, have no resistances and will receive 100% of the damage from any attack. There is comming a change to nanoweave armor, so hopefully this will help offset some of the headshot to body shot ratio. CORRECTIONS! Keep your annotations on! There were three big calculation er. 5K 70K views 9 years ago UPDATE: As of 03/05/2014, Nanoweave Armor no longer stacks with Nanoarmor Cloaking. Planetside 2's learning curve is steep, so don't get discouraged if it feels like you're not improving. Still applies if the headshot ratio is brought back to 2, rather than the nanoweave-inflated 2. This update contains a massive push toward a better starting experience for new players. Nanoweave armor increases two rounds for both weapons to kill. the suit slot "Nanoweave armor" originally just gave a flat HP boost to the character. Liberty. Nanoweave Armor is a certification for all classes except MAX. EMP bando gives you an ability to weaken big groups take down enemy spotters beacons turrets and so on. This loadout has nanoweave armor, frag grenade, 2 x C4 and drifter jump jets. thinking about advanced shield capacitor in these loadouts tho. Have extra resistance to avoid being killed by a single grenade is immeasurably useful. I do have a loadout that uses ASC to get back to the fight quicker against semi auto snipers. get back previous state of Nanoweave Armor (e. And for maximum asshattery, tank mines on landing pads can be fun for when enemy libs land to resupply Tank mines on vehicle pads and vehicle ramps is pretty roflwin too anyways cheers and hope this helps some of the newer engineerPlanetSide 2. The Bruiser / Blackjack / Deimos fires slightly slower, has 4 shells, and is slightly less. Step 2: Enjoy 5 seconds of cloak while sprinting to point of heavily-camped triple-stick. The Wiki says it does not stack, its only effective when the shield is inactive or depleted while on for example the iridar site tells that it does indeed stack with the overshields but not with the resist shield. Yuki10. I suggest to rework most suit so they really be sidegrade when compared to nanoweave or flak armor. Everything from character creation, to the tutorial, to default loadouts, to the player's first. I am really happy about this. Armor Loadout Resist Shield 5 Nanoweave 5 Concussion Grenades Medkits TheTreeness, Nov 25, 2013 #2. So headshots is a must most of the time. 1. And it benefits a lot from Nanoweave armor. Then it was later reworked into being a flat arrmor boost for the character in the form of damage resistance. 4. The Vanu HA starts with one of the best weapons (Orion) in the game so you won't need to upgrade. Nanoweave armor will no longer provide that 20% damage reduction to small arms fire. All of them currently use AV mines, AV turret, Sticky grenade and Nanoweave armor. You will switch to the resist shield when you get a bit more used to the mechanics. I think OP has forgot that NWA and RS don't stack. At the time of writing this guide, I have 1,550 hours logged on Planetside 2, and I have been a Heavy Assault main from my first moments on Auraxis. A lot. Sitting on just over 1k certs, and debating what to put them into. Thanks for the feedback though. Nanoweave is available to everyone, even the sniper. [Suggestion] Rework infantry suit to make them on part with nanoweave armor Discussion in 'PlanetSide 2 Gameplay Discussion' started by Halkesh, Jun 30, 2018. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > [Guide] Nanoweave Armor vs ASC Analysis Discussion in 'PlanetSide 2 Gameplay Discussion' started by Iridar51, Sep 23, 2014. Full nanoweave outside of 85m requires another bullet still bringing it to 5 to kill. As it stands body shots deal 0. Below the line, you should turn it off. Buy the Night Vision scope for your Orion. Certs: 61-211 per class 2. Headshots deal double damage and bypass nanoweave armor, so if you're only landing body shots on a target wearing nanoweave and they land all head shots then your TTK will be roughly 120% longer than theirs (assuming you're both using the same weapon and neither of you miss). Regarding shields, it really depends on your playstyle. Infantry/MAX Cert Lines. VX6 is a hipfire weapon, Zenith for you when you have ADSitis. Nanoweave mitigates 1-2 bullet shots, which directly increases survivability. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penaltYour DPI should be at 800- it makes mouse movements more fluid. For example the ability to carry any weapon due to the loadout-space feature is often lauded as a great thing, but with PS2's mechanics it would immediately create OP loadouts that everyone would always take, and many loadouts that simply would never be used because they suck. Vanu have pretty limited LA options. That been said there is also packet loss that impacts your dmg, so if you play with wifi or got bad net there is that, also the netcoding is bad. I don't even A2G farm, I just know a bad idea when I see it. The Excursion Kukri is an 'anti-vehicle' knife. Nanoweave Armor. 1. Response Jacket is objectively a better implant. 5%. Full nanoweave outside of 85m requires another bullet still bringing it to 5 to kill. #3. Nanoweave does not protect against headshots at all. but personally I find NW more flexible and versatile than the more specialized flak armor. good game design. If you really need to know: Heavy: The MSWR. Learn to read the map, and figure out where enemy armor is going to be active. If you have extra certs. It is unlocked and upgraded using Certification Points. if you constantly keep moving horizontally and upgrade nanoweave, you will be - relatively - safe from most shots, because they will result in misses. The other guns are there to specialise in something. PlanetSide 2 Forums. 4,It is forbidden to carry nanoweave armor with heavy default. Adrenaline Shield is an ability available to the Heavy Assault. Sniper rifles do have damage drop (as do the alternate pistols, and SMGs which also don't have minimum damages listed) Shooting at a meatpuppet it can survive a headshot from a standard 100 cert BA rifle (NC default) with as low as rank 2 nanoweave at 75m suggesting their minium damage is 525, and hits that minimum damage as early as. Level 5 of Nanoweave grants 250 extra health, which is basically NW5 AND Flak 2. Se avete domande o dubbi lasciate pure un commento e se avete trovato utile la guida votatela. 2. 5% 10Also, remember that leg-shots deal 90% damage, and headshots deal 200% damage, so ensure all your shots are hitting the chest. On November 20, PlanetSide 2 will be celebrating ONE DECADE of war on Auraxis. 5. For your Infiltator : unlock recon darts and spam them in. Estimated downtime is 3 hours. When equipped, it will mitigate incoming small arms fire by a percentage based on rank. Nanoweave 5 + Survivalist 5 and Response Jacket 5. I think you're over-representing the capability of the hardware. medkits are really good for repositioning and is real handy for new players Reply replyPlanetSide 2 Forums. In general, I have been killed far more often by anti-personnel fire than vehicle weapons. But this downside makes it way too situational. While equipped, Flak Armor reduces damage taken from several damage types. Nanoweave 4 is equivalent to 1176hp, while nanoweave 5 is equivalent to 1250hp. Rank 5: killing an enemy player resets the timer as well. Most of the "victims are new players", bc they don't have maxed out nanoweave armor. . 14. In this anniversary update, you'll find loads of visual updates, balance changes, an entirely new facility capture mechanic, new items available in the Depot, and even some upcoming events. Here is a list of recommendations that you can't go wrong with that are cheap and effective. Nanoweave Armor: Reduces bullet damage by 20%. They should divide up the resistance stats across all the weapon types and change the way Nanoweave affects these. It also lowers your max damage range by 1/2 IIRC. Especially with the lowest damage LMG in the game. A flat HP increase is not something that should be in this game. Restoration kits. C4 isnt as much of a factor, if someone c4's you you're either in the wrong place to begin with or they're trying hard in. It's…Aug 27, 2015 @ 10:51pm. The kit can be used to repair any allied Vehicles, MAXes and Defectors, most deployables, Generators, and constructs, at. HA + ASC + Aux shield + Bionics + Assimilat = Headshot machine with a lot of hp. Little weaker now that nanoweave got the speed reduction removed since you were 20% faster than anyone running nano but w/e. NC is the best for that. What's the point of the level 5 nanoweave armor now?. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penaltI was wondering what people like to build their infiltrators for the more down and dirty combat play and not with a stalker cloak. Nanoweave works when you aren't cloaked. So far, I've placed certs into Nanoweave Armor (rank 2) as well as Resist Shields (rank 2). The other two shields offer 450 extra health including in the head, but when hit in the torso you still have 20% nanoweave armor so you get a total of 540 extra effective. The Subterfuge directive was on live servers for part of November 16th before the November 17, 2022 Update was released. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penalt. Doesn't matter if it's a SMG, Carbine, AR or LMG. That's not unfair or unbalanced. I use nanoweave on both. Implants: max catlike for the insane mobility and ammo printer as smgs tend to run out fast. That being said, you have a lot of options to choose from. defense: nanoweave armor. It will also improve suit slot diversity. Flak armor is really only useful for engineers. Suit slot: add Reinforced Helmet = 25% headshot resistance. [deleted] • 2 yr. everyone has started out with low nanoweave and given time can gain enough certs to get it to level5 on at least one class. Now that both Nanoweave armor and the Resist shield both provide resistance modifiers (instead of the old Nanoweave's. 5x multiplier would make a lot of veterans angry for slowing down the headshot ttk, in addition to the previous. Two specific weapons stand out for this, being the TR Mini-chaingun and the VS VE-H Maw. Because Level 1 Flak armor advantages combined with Nanoweave would nearly invalidate the existence of Flak. Restoration kits. The recent change to Nanoweave armor's functionality was to address exactly that issue. 20%), it reduces the amount of damage that unit receives from that resist type. Downtime for this update is expected to last up to 4 hours. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. The majority of players use these slots because the others are either super niche or trash, and even if there is one that used to be good (pre-nerf ASC. Skallo. CryptoYou're not aiming for the head. 5 damage > flak armor resist 50% > 243. Next big update we get it's going to make you run 10% slower, so I guess it's up to you whether the 20% resist to all small arms damage in the game is worth. Even though Rebirthing technology has nearly eliminated the concept of fear on Auraxis, the Infiltrator remains one of the few things soldiers still dread. PlanetSide 2 Forums. Nanoweave armor for the 20% small arms dmg resistance medical kit On the infiltrator nano cloak for the extra 100 shield. This is a must-have item. Spawn Beacon for Squad Leader. and removed the only reason why Infiltrators actually took a shine. Heavy Assault Masterclass. 6% 2. You won't benefit from Nano Armor when. The lower ranks are not worth using) and Nanoweave Armor 5. Symbiote and Nanoweave Armor do work properly on the PC version of the game, so it'd be interesting to see here. Max revive tool and regen device. 72x. With nanoweave armor going to be removed (don't say it is only being changed, 99% of the reason it is used is being removed) the survivability of every single class (except maxes) will be reduced greatly, with one exception, HA with resist shield. 2 headshot kill within 15 meters on anyone not using any sort of nanoweave armor. Some get caught up in reviving and healing others more. Összes Témák. I haven't been able to find exact info on how it works, but I'm assuming that the margin between. So i've seen many times people say how heavies are OP due to over-shield ability. The Reaper DMR feels nice to use, if not for Nanoweave Armor hardcountering it at CQC. Some of the things seem superior but aren't really. Now I'm not sure what the actual health is in planetside 2, but you can find out how much better flak is than nanoweave for explosive by comparing the graphs: y1=x/. Small arms= air, sunlight, someone giveing you suprise butt-sex. 2- Defence slot There's a few different options here, but I'll only list the most "viable" ones. Flash Grenade For suit mod do I want Sprint, Shield Capacity, Nanoweave, or chameleon. Though it is rather nice to have an option to. And to assume that everyone who wears the current version of Nanoweave has "no-skill" is a bit short sighted. lly1 lly1bot | Friendly neighborhood murder-toaster • 2 yr. Cost: 50 certs. Standard infantry have 500 health 500 shields. Leaders of legacy NSO Outfits can now permanently align their Outfit to a. I prefer a close quarters weapon like the TAR (hipfire assault rifle) or the Hailstorm (60 ammo SMG), but the NS-11 is good too. RevergenceYou will notice three worksheets: Nanoweave Armor #1 - contains the table with bullet damage at different ranges. 8x VS headshots thats 2. Here's the graph. The C4 and other protection should still apply though. No longer reduces movement speed. If they have even nanoweave I, or are 16 meters away, that jumps up to three headshots to kill. Grenade Bandolier is incredibly situational, while NW5 will constantly come into play. It will also improve suit slot diversity. . Plus jump pack troops can carry c4. 35% dmg reduction (max rank) is nothing to sneeze at; it's very noticeable. This was not intentional and it was granting the Heavy Assault too much survivability when. (=> Credit to Nico101) (Edit: I'd personally recommend using forward grips on the GR-22 and Carnage. Vanu have pretty limited LA options. PlanetSide 2 Forums. #2. 1%. PlanetSide 2 Forums. Unlock and use your Medical kits as often as possible. NMG does work with Flak Armor, and it even absorbs fall damage. @planetside2. The cerberus and rebel are pistols capable of 2-tapping infantry targets to the head, just like the revolvers: They lose this capability against auxiliary shield users, but in. All the details found below. Also, do remember that Symbiote exclusively affects small arms damage, and nothing else,. The reason I use nanoweave over flak armor is because the nanoweave will almost always keep you alive after a 1v1 infantry fight, which occur much more often than I would like them to. Nanite Mesh Generator is an ability available to the Heavy Assault. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penaltI am trying to decide what is more beneficial for the medic class. 0x, I'm sad they are not removing it, i think headshots should still deal more dmg then body shots but i dont think it should be double dmg. Additionally, the Nano-Armor Cloak reduces the. Moreover, it would open up a suit slot (I usually run Shield Capacitor on medic to quicken the shield re-pop) where you can chose Nanoweave for some extra-tankiness or flak armor or anything else. Class-specific suit slots are covered in. Increasing the headshot multiplier to 2. Plus jump pack troops can carry c4. 5x multiplier would make a lot of veterans angry for slowing down the headshot ttk, in addition to the previous. After the nanoweave nerf flack armor is the best suit equipment to. But then there was the engineer. There is cosmetic armor that can be only be aqcuired through station cash or directives. Nanoweave protects against everything. My personal favorite general purpose setup. When storming towers/bio labs, grenade bandolier, love those heal nades. P. trueBusiness, Economics, and Finance. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penalt. 75 damage so in other words if they stacked it would be a temporary 75% resistance to explosives capping out at 20 seconds if the implant is maxxed. Move in a way so that you're always near cover, and never engage without it. The limiting magazine size might be an isue for some too. Nanoweave armor will no longer provide that 20% damage reduction to small arms fire. They can be used on every class in every situation. I would personally prioritize your suit slot, then your abilities. Any time you are alive longer than 20 seconds without taking small arms. Nanoweave mitigates 1-2 bullet shots, which directly increases survivability. You forget the common Nanoweave Armor and Heavy Assaault's overshields. Medics effectively get an extra round worth of life popping their AOE heal. CORRECTIONS! Keep your annotations on! There. When activated, the nanite mesh generator applies a damage absorption overshield to the user which consumes energy to absorb an equal amount of damage, using the user's own resists to dictate damage received. Infiltrator: I would suggest against this for a new player. Page 1 of 2 1 2 Next > Vulpecula07. I have Nanite 6, Resist 5 and Adrenalin 4. Lightnings will still be destroyed with two well-placed bricks, but the damage of each brick is significantly reduced, complementing the small size and maneuverability of the platform. Moreover, it would open up a suit slot (I usually run Shield Capacitor on medic to quicken the shield re-pop) where you can chose Nanoweave for some extra-tankiness or flak armor or anything else. 5% Rank 2 - 10 certs: 10% Rank 3 - 50 certs: 12. Nanoweave is great when going up against average players, but worthless against top-tier players which you're much more likely to encounter during outfit ops. 5x maintaining the balance from the new Nanoweave Armor for body shots. Infantry/MAX Cert Lines. It's not worth 1K over Nanoweave 4 in my opinion, but then if you're using your HA often, it's always a little thing more. Keep in mind with nanoweave, this will take 2 shots. First buy medkits, upgrade your class ability, get nanoweave armor if you don't play heavy assault. As for your suit slot, either Nanoweave Armor (small-arms damage resistance) or Adrenaline Pump (faster sprint) is what I'd recommend. The extra health works very well with the medic's regen ability. Implants vary. Now that both Nanoweave armor and the Resist shield both provide resistance modifiers (instead of. You get the most EHP and even if your reaction time isn't the quickest you can still hit "F" at any point while taking damage and get the full mitigation. Step 3: Profit. While it deals 50 less damage on. 25If heavy assault can hold weapons with both hands, it's really too strong. As someone else pointed out, a lot of stalkers use Commish and Nanoweave gets you one more bullet - which is a big deal with that particular gun. Great for holding an area or. . nanoweave does not add raw hit points anymore. This guide only covers common-pool suit slots. “I have 4 loadouts to fill. While in said cover try to look around at your surroundings before trying to cross a road. However, in-game descriptions of weapons and attachments are far from being comprehensive, and online spreadsheets can be confusing to grasp. 152 votes, 64 comments. It doesn't give straight-up survivability in 1v1s like Nanoweave did, but the faster shield recharges does increase survivability overall. Stick a couple of ranks in each. My NARS and Regen implant aren't even maxed out and it repaired the damage of one Symbiote tick in 1 second instead of 2. Any time you are alive for longer than 20 / 22 / 25 / 30 seconds without taking small arms damage, the symbiote will gnaw at your health pool. It is unlocked and upgraded using Certification Points. Nanoweave does not protect against headshots at all. to even the odds? 2. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penalt. They can outlast any other infantry class, and have an answer to any threat. Below the line, you should turn it off. I dressed this implant, got under a shot from the bulldog, -500 hp of the shield flew off, as it should be. Since I play CQC a lot as an infiltrator, I made the conversion to Nano-armor cloaking a while ago. In both cases, I run the base assault rifle with a 2x reflex and a laser sight, nanoweave armor, and C4. Nanoweave needs to be removed. Have you considered putting on Nanoweave yourself? You know. Nanoweave Armour; Should it be Nerfed? | Planetside 2 Gameplay - YouTube Nanoweave Armour is without a doubt the most impactful suit slot, and has. Additionally, the Nano-Armor Cloak reduces the damage the user takes from various damage. The full complement. The Wiki says it does not stack, its only effective when the shield is inactive or depleted while on for example the iridar site tells that it does indeed stack with the overshields but not with the resist shield. New nanoweave did improve the performance of people hitting a lot more bodyshots (bads). 5x for shotguns, crossbow and T7 MCG, 2. Planetside 2 - Tutorial - Aim and skill part 6 - Improving. Resist Shield is an ability available to the Heavy Assault. PlanetSide 2 Forums. First buy medkits, upgrade your class ability, get nanoweave armor if you don't play heavy assault. Heavy Assault is the backbone of Planetside 2's infantry forces, and is the go-to infantry choice for many veteran players. This is a must-have item. PlanetSide 2 Forums. My takeaway: Sniper rifles you definitely want to think about turning off your low shield and. Nanoweave protects against everything. It's reliable and easy to use. I get more often shot by bullets than explosives so NW still suits my playstyle better even if the difference. Fury allows me to take out burning vehicle, flashes in 3 or 4 hits, and harassers, as well as infantry pretty quickly. BlindWitness Oct 9, 2014 @ 11:11am. get back previous state of Nanoweave Armor (e. Discussion in 'PlanetSide 2 Gameplay Discussion' started by Vulpecula07, Jun 28, 2018. I use revive grenades (find them more useful than frag grenades in most situations). Page 3 of 3 < Prev 1 2 3. 200dmg 10m 1000hp/200= 5 bullets to kill Nanoweave. In general c4 camt harm armor iRL unless its in the form of a shaped charge. Ads the bolt action, otherwise you risk missing your shot, or scoring a headshot and accidentally killing your target (happens a lot, I promise). Regarding shields, it really depends on your playstyle. This effect only protects against small arms damage, not explosives. I am really happy about this. Grenade bandolier and flak armor (point holds and grenade spam) can be useful in specific situations too. An engineer or medic will earn more money supporting their team than becoming a raging hulk with a machine gun. Home Forums > PlanetSide 2 Discussion > Class Discussions > Infiltrator >. If you are REALLY good at headshots, consider the Daimyo. Before this, Nanoweave + Resist shield meant alert HA's took nearly twice as much damage to kill compared to any other basic infantry class. It just ups your resistance to boolets. you equip nanoweave 5 on every single loadout rigth ? Affraid to loose this extra unworthy health bonus ? x 1; Stew360, Aug 5, 2013 #61 Last edited by Stew360, Aug 5, 2013. Honestly Nanoweave armor is the best choice sure with a good squad, aiming and postioning you can use the others but hands down nanoweave is the only. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Advanced Shield or Nanoweave Armor. So for example 143 damage bullet is a 7 shot kill without nanoweave or aux. 5 or 18 per second while active. Nanoweave Armor will be your best friend because of its resists. · Nano-Armor Cloaking · Nanoweave Armor · Frag Grenade · Bouncing Betty · Amaterasu · Response Jacket · Jockey · Caltrop Guerrilla The Guerrilla is an odd set-up for and SMG style Infiltrator in that it makes use of distances that would be considered extreme for an SMG Infiltrator to assault enemy positions in the open spaces. Get 1x scope first, then few cheap ranks of Nanoweave armor. Nanoweave Armor 2 Health +12. #2. Planetside 2 actually has a very long TTK compared to most shooters, but since there are hundreds of potential enemies that can shoot you, it'll seem like you die instantly quite often. You have to. Depending on your mouse pad/in game sensitivity you may have to adjust further. Resist Shield isn't as good as it used to be and it's also difficult to use. You have a kick *** starter gun, the Orion. Advanced Shield Capacitor: It will drastically reduce the time for your shield to come back up. If they have even nanoweave I, or are 16 meters away, that jumps up to three headshots to kill. Infiltrators have 400 shields instead of 500, unless you use Nano-armor cloaking. 9 * 0. Obviously a huge defensive benefit to explosive damage, but it does nothing versus bullet. Max nanoweave gives 20% damage reduction from bullets. Thank you. Introduction PlanetSide 2 is a First Person Shooter, so naturally using your weapons is a big part of gameplay. New nanoweave effect on snipers didn't change in the slightest. 1. If you can weave kills and revives you will basically have endless Ability Energy and be immune to flinch and camera shake. Also in general do NOT invest in new weapons until much higher battle rank. Advanced shields is a strong general use suit though. Yes the movement reduction is annoying but with a nanowaeave you do boost your survivability by a bit which is noticeable during most fights with and without it. Similar stat granting items never ever stack in this game. (Do you really want to hurt me!? It fits the QQ armor theme. ah yes today I will play heby ass salt in hit vibeo gane PlanetSide 2®. Headshots for most infantry weapons are a 2x damage multiplier. I am running nanoweave armor 5 and the default heavy shield at level 3. The shield remains active for up to 15 seconds, based on the. [MILLER] • 2 yr. Dev Note: As part of the ongoing experiments with Nanoweave, we're pulling off the movement speed reduction and moving the resistances of sniper rifles into their own category that can be. (Do you really want to hurt me!? It fits the QQ armor theme. Every wave of newbies Miller has had in the last few months, have been, through no fault of their own easy pray, why they don't have nano-weave at a significant level. That and nano-armor cloak depletes pretty quickly. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. Plus I really like the idea of a teamwork oriented implant. Confirmed by in-game. It's headshots.